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Each request allows you to swap 100 Energy for 1000 PP. The more energy you send, the more PP you gain. Once a mission has finished, and you have successfully completed a sub-goal (little challenges that usually involve beating an opponent before he tries to flee), a globe of energy erupts in the middle of the stage, and an ‘Energy Request’ begins.ĭuring an Energy Request, you have to mash your Ki blast button to send your accumulated energy to the ball.
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Throughout a mission, an energy meter will slowly fill up, and you can aid its progress by successfully chaining Chases together. PP is used to purchase powerful cards with unique effects, but is acquired in a more abstract way. Because of this, you’ll often find yourself entering a mission with no items, just to test if it is difficult enough to warrant you equipping an item in the first place. You also don’t want to be punished for having foresight and purchasing an expensive item for a mission you believe will be gruelling, only to find it was a cake-walk and have it be wasted. Some of these items last for a limited duration from the start of the battle (such as increasing your damage for the first minute) while others activate when a condition is met - such as restoring your life if you get knocked out - and are destroyed if they aren’t.īoth of these item types are counter-intuitive going into a fight that you know will be difficult, you don’t want the timed item to be active for the beginning phases that are easier - you want to use it during the harder phases. You also gain two currencies: Dragon Ball Points (DP) and Premium Points (PP).ĭP are used to purchase items between missions which you can equip. Cards are stat-boosters that you can equip to your character, but their use is limited by your character’s level. At the end of a mission, you’re given a score based on your performance (completion time, damage taken, successful Chase combos), and awarded XP and cards.